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The roleplaying game places the action-and by action, mostly investigation-in Lovecraft’s own period of the Jazz Age, the nineteen twenties, and has ordinary men and women investigate the machinations and conspiracies of creatures and entities best left unknown to man, the creatures and entities of the Cthulhu Mythos, as well as their all too human cultists and acolytes, and if not save the world in the long term, at least save the world for now.
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Indeed, it is the first roleplaying game to so as its sole focus-other roleplaying games and supplements included the creatures of Lovecraft’s Mythos within their pages, but not in the way that Call of Cthulhu does. Lovecraft, drawing upon the adage, “The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown.” from his own essay, ‘Supernatural Horror in Literature’. Written by Sandy Petersen, it is famously, the roleplaying game based upon the works and creations of American horror writer, H.P. Call of Cthulhu was first published in 1981.